A place for a centralized and stored database of changes and additions to the modlist, for public view.
Please note, that any prior version other than the latest one listed is unsupported and can not be diagnosed as things change.
The day is upon us, where we must give up a good time, for an even better time. Tonight’s update features a host of changes that are bound to lead to an even better and more polished experience.
Most notably, the removal of SS2, once again, has been done so in order to provide a more stable and reliable experience in the modlist. As much as it would be nice to keep, specifically for the story, it is unfortunately too script heavy and led to various issues throughout the modlist such as load times, script lag, quests breaking, etc., etc.. For the foreseeable future, SS2 will no longer be considered as a part of the modlist simply because of these reasons.
Additionally, the removal of GMOTW has been made to prevent anymore unnecessary game breaking events. GMOTW had some unreasonably broken mechanics and features that led to an even larger issue within the modlist that unfortunately isn’t worth the hassle anymore. In replacement, Damn Apocalypse’s Rad Module has replaced it, with an even better and more modern standard to doing similar things.
On top of those two major changes, I’ve included the ideal, and recommended, control scheme setup that will change your current keybind setup and use an ideal setup for various keybinds provided by mods and the vanilla game. If you wish to not use this, simply locate the [Required] Mod Settings add-on and delete or hide the CustomControlMap.txt file.
One last thing, as a QoL and measure to providing even more stability to the modlist, every plugin has been scanned for IDR’s and UDR’s to be removed using PACT, which will greatly provide better conflict resolution between mods that may add the records, but make no changes.
Major Gameplay Overhauls
HUD & DEF_UI Mods
Patches and Overrides
Modlist Add-ons
Major Gameplay Overhauls
Quest & Exterior World Edits
Sim Settlements 2 – Add-ons
Sim Settlements 2 – Patches
Modlist Add-ons
Source Engine
Bug Fixes
Fast Starts & Frameworks
Factions and AI Overhaul
Settlement Mods
Major Gameplay Overhauls
Minor Gameplay Overhauls
New Companions & Creatures
HUD & DEF_UI Mods
New Weapons, Armor, Clothing
Quest & Exterior World Edits
Patches and Overrides
Modlist Add-ons
New Weapons, Armor, Clothing
Modlist Add-ons
A quick hotfix to resolve the issues with various users seemingly not being able to launch the list after 1.18.0, hopefully this fixes that.
An issue was found with the High Profile Preset, as the Load Loose Files options was disabled somehow. xSE PluginPreloader has also been removed as there was really no use for this.
Fixes for both the Sonic Earpiece, to resolve the clipping while worn, and Helter Skelter being invulnerable has also been included to resolve those issues.
Additionally, in the process, True Pip-Boy Flashlight has been updated the new PA lighting overhaul has been added.
Modlist Add-ons
Including various new and exciting toys to play with, this update has a wide range of new weapons and armor pieces to look out for while exploring the Commonwealth.
Introducing AnotherOne’s new NDR and Huot rifle, these two will surely play nicely to a specific style of combat. On top of those two fantastic mods, a bunch of lore-friendly based weaponry from Zanthir has been included, such as the Rock-It Launcher, Capital Wasteland Minigun and more. Some more renowned and iconic weapons such as the Pew Pew, included in the new AEP-7 Laser Pistol mod has been included as well.
Additionally, new sets of Power Armor from Tumbajamba have been included, that being the new Raider Power Armor as well as the Synth Power Armor.
Also, FOV Slider has been removed as it was conflicting with Camera Tweaks and was essentially redundant. Note that some mods had to be extracted as well to reduce the BA2 count from reaching the limit, so any mods personally added by you may require to be extracted if they’re packed into a BA2.
As always, more information on the update is detailed in the changelogs.
Patches
Modlist Add-ons
This update features some exciting and new stories, as well as a whole new look on Point Lookout’s dialogue interaction. The Minutemen have been glorified to be what they are proposed to be, a unifying and ever-growing faction spreading and supporting the Commonwealth.
More specifically, the Minutemen now come with entirely new outfits, specialists and mechanics that create a more interesting aspect on the Conquest for the Commonwealth. Featuring Far West Minutemen and We Are The Minutemen, the Minutemen will now really be a force to be reckoned with.
Additionally, A Taste of Blues has been added, introducing a flavorful amount of Old World Blues related content from Fallout: New Vegas. Featuring a full story, at least 5 hours of guaranteed fun and tons of new, overly strong gear!
On top of that, the amazing Heather Casdin has made an appearance in the Commonwealth. She is now a full-fledged, fantastically voiced new companion waiting for a fellow traveller to come find her.
One last note, for my widescreen users, all of the previous Widescreen fixes have been removed and replaced by the Ultra Wide Interface (21×9) mod, giving more dynamic support of the mods present in the modlist. Please report how well these are working.
Modlist Add-ons
Modlist Add-ons
This update features quite a few changes, most notably the inclusion of Old World Radio, The Courier Framework and Parallax support.
Old World Radio 2 and Boston have now been added as a permanent spot in the modlist, featuring tons of new radio stations, content and other features to explore.
Additionally, ENB Parallax Support has been added and implemented with a few select mods such as NXGEN – Parallax Textures and Miscellaneous Parallax. This will add more depth and detail to areas where it would otherwise seem flat and plain, like bricks, containers, sidewalks, etc..
For users struggling to find their way in the darkness, a nice, immersive alternative to the Pip-Boy Light has been added, that being Glowsticks. They’re easily acquirable at the Utility station and can be crafted.
A more crucial update, resolving the issue with Gas Masks of the Wasteland, the Pip-Boy Flashlight and various other things.
Additionally, FO4 War Tags has been added with a Non-AWKCR esp replacer which gives a more personalized and customized choice to Power Armor. Speaking of which, an add-on for the Mercenary Outfit Pack mod has been added, achieving the same thing as the Gunner Outfit Extreme Overhaul.
Another thing to note, a more important and crucial part of this update is the change of load order, which was initially sorted via LOOT in updates 1.13-1.14, that ultimately was a bad choice, has been revised and ordered in the list of the mods in the left-pane. This should ideally resolve various conflicting issues naturally and bugs occurring throughout the modlist.
Todays update features a very important change, as well as some new nice touches to various NPCs throughout the Commonwealth.
An amazing series known as Synthetic Facelift, by iSirAlex, has been added changing various features and looks of Companions and NPCs throughout the Commonwealth giving them a new nice facelift. This includes various other new appearance mods, which can also be used for the player.
Additionally, a very necessary and essential change has been added, introducing a new standard to the modlist. A new patch has been introduced, completely building completely custom and new previsibines for the entire modlist, which resolves various issues in regards to location mods conflicting as well as flickering and missing objects.
Another major change is the removal of Tactical Reload, as this seemingly had various issues with other mods in the list and wasn’t worth the effort of patching.
VERSION 1.14.4
A nice, small update focusing on fixing a few issues as well as adding a new UI feature. The Companion Status HUD mod, along with the remastered version, have been added as a means to help you identify companions statuses and keep track of them.
Additionally, a fix for DCRE has been added, which fixes the quest handler to now properly restart upon the ending of the radio station.
Localization support has also been added for the German, Russian, French and Spanish languages. This is purely based on translations from mod pages and no actual translation was done on my part.
A fix for the low and medium presets have been added as well, for users struggling to launch the game on low and medium.
VERSION 1.14.3
This version features a wide range of new patches, fixing small QoL features by forwarding or combining effects from mods. Patches from Poet’s amazing Optimization Patches Collection has also been added, introducing FaceGen Data for Tales/Settlers of the Commonwealth.
Additionally, a new add-on has been added for various tweaks and edits to mods within the modlist to better fit the theme of the modlist. In the future, this will be used for other things such as extended mechanics on mods, potentially custom stories and quests, and more.
Various mods have also been updated, which should be fine to update mid-playthrough.
VERSION 1.14.2
Not much to this update, other than a few fixes, some new MCM Menus for mods which can now ship with default settings for the Modlist, the introduction of Baka ScrapHeap which should help expand scripting limitations and Discord Rich Presence.
Also, the addition of Canary Save File Monitor which helps detect if your current session has become corrupt which is good for detecting problems before they get worse
VERSION 1.14.1
This update features a few fixes for some major issues, such areas affected by precombine and previs conflicts, like the Open Series and a handful of other mods in the modlist.
Additionally, a new category for AMD GPU users has been added, fixing a persistent issue with the American 180 holographic sites that caused a purple texture. If you’re an AMD GPU user, please locate any patches for the modlist at the bottom of the left-pane window.
On top of those issues, some other fixes and small QoL mods have been introduced.
[Display]
bScreenshotToFile was changed from 1 to 0
fDefaultWorldFOV was changed from 90 to 80
[General]
bBorderRegionsEnabled was changed from 1 to 0
fFlickeringLightDistance was changed from 1024.0000 to 2048
[Grass]
fGrassFadeRange was changed from 6144 to 3856
[Interface]
bShowTutorials was changed from 1 to 0
[LOD]
fDistanceMultiplier was changed from 1.00 to 2
[Menu]
iConsoleSelectedRefColor was changed from 0 to 0x3200FF32
rConsoleHistoryTextColor was changed from 153,153,153 to 200,200,200
VERSION 1.14.0
This update features a plethora of changes, from a wide range of new settlement mods, including Sim Settlements 2, to a new combat system that in the end should result in better damage outputs and an unleveled and even fighting ground.
For Settlement changes, Sim Settlements 2 has been reintroduced with a variety of add-ons as well as patches for other mods, which will include another additional 50+ hours on top of the other quests. Also, various settlement building mods that include a wide range of new pieces to build with have been included, offering more creativity choices as well as the ability to share Patterns within the Atomic Warfare community. A mod called Clipboard Resurrection has been introduced, allowing anyone to share builds of settlements with other members.
In regards to combat, MAIM and NPC Accuracy Revised have been removed in favor of Damn Apocalypse’s Combat module, as well as Wasteland Medic, which integrates new healing items in a more mannered and straightforward method. This has been chosen due to the more friendly and easily manageable side of tweaking and editing combat balancing without too many things making too many changes.
VERSION 1.13.1
A smaller update, including various patches for Damn Apocalypse regarding consistency issues as well as new weapon integrations to seamlessly fill in the void of new weapon mods always being fixed and acquirable.
Additionally, some more fine-tuning to True Damage has been done, undoing the change of turning off Smart Scaling to allow compensation and health changes that don’t make your character OP while you level up and an absolute bullet sponge. Damage multipliers have been tweaked alongside this so it’s tuned to the right amount to feel like if a .308 round hit you, you’d be almost dead.
The issue persisting with the Concord, Hagen, and Lexington issues has been temporarily fixed by reordering the load order so PRP takes priority. For now this pretty much disables the mods but not removing them.
VERSION 1.13.0
This update features a few new things, such as Pip-Boy light changes, an overhauled and true Great Green Jewel, new gunplay mechanics, a brand new weapon from the Select series, AnotherOne’s Laser RCW and more general gameplay tweaks.
With the introduction of Bullet in the Chamber, it adds a few new mechanics to guns that have support, such as the ability to switch to Semi and Auto on the fly without breaking a guns design, checking the ammo in your gun, proper lowering without breaking the walking animations, etc..
The Pip-Boy has had a new fresh of paint added, introducing new mechanics. No longer can you simply have your Pip-Boy light on for all eternity, but have to be weary of it overheating and dispersing out radiation. Additionally, the light handled from the Pip-Boy has been overhauled, for a more fashionable and realistic light projecting from your Pip-Boy.
Combat AI has also been overhauled thanks to 4estGimp’s amazing AI Edit and Complex Sorter NPC Scaling mod, allowing NPCs to have proper attenuation and reactions to actions caused by the player, so no longer will they feel like lifeless droids.
VERSION 1.12.1
Happy New Years y’all, this update has the main focus of integrating and introducing compatibility with various weapon mods in the list with Damn Apocalypse, making it balanced and cohesive with the rest of the design.
The Unofficial Update series mainly focuses on introducing updates to various weapon mods included, which in addition makes ammunition consistent with Munitions.
Additionally, LODs have been updated for the latest version of the Modlist.
VERSION 1.12.0
This update includes a variety of changes, mainly the addition of Previs Repair Pack replacing BostonFPS for regular and modern support for fixing previs and precombines.
It also includes various updates for mods that were needed, as well as the removal of Advanced Needs 76.
VERSION 1.11.0
Featuring a collection of new patches for ECO, as well as some new weapon mods.
This update will surely keep you and your enemies engaged and armed in combat.