Changelogs

A place for a centralized and stored database of changes and additions to the modlist, for public view.

Please note, that any prior version other than the latest one listed is unsupported and can not be diagnosed as things change.

Table of Contents

VERSION 1.19.0

Requires New Save

The day is upon us, where we must give up a good time, for an even better time. Tonight’s update features a host of changes that are bound to lead to an even better and more polished experience.

Most notably, the removal of SS2, once again, has been done so in order to provide a more stable and reliable experience in the modlist. As much as it would be nice to keep, specifically for the story, it is unfortunately too script heavy and led to various issues throughout the modlist such as load times, script lag, quests breaking, etc., etc.. For the foreseeable future, SS2 will no longer be considered as a part of the modlist simply because of these reasons.

Additionally, the removal of GMOTW has been made to prevent anymore unnecessary game breaking events. GMOTW had some unreasonably broken mechanics and features that led to an even larger issue within the modlist that unfortunately isn’t worth the hassle anymore. In replacement, Damn Apocalypse’s Rad Module has replaced it, with an even better and more modern standard to doing similar things.

On top of those two major changes, I’ve included the ideal, and recommended, control scheme setup that will change your current keybind setup and use an ideal setup for various keybinds provided by mods and the vanilla game. If you wish to not use this, simply locate the [Required] Mod Settings add-on and delete or hide the CustomControlMap.txt file.

One last thing, as a QoL and measure to providing even more stability to the modlist, every plugin has been scanned for IDR’s and UDR’s to be removed using PACT, which will greatly provide better conflict resolution between mods that may add the records, but make no changes.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.

Major Gameplay Overhauls

  • Damn Apocalypse – Radiation Module
    • This is a more polished, better alternative to GMOTW and is what should have been used initially

HUD & DEF_UI Mods

  • Extra Icons for FIS

Patches and Overrides

  • Survival Configuration Menu – Everyone’s Best Friend Patch

Modlist Add-ons

  • Custom Control Scheme Setup
    • The custom, and recommended setup for keybinds and control scheme is now being shipped with the modlist by default, which will provide necessary resolutions between conflicts of keybinds for mods
    • To avoid your own setup being overwritten every update, make changes to the keybinds, then copy the CustomControlScheme.txt file into a [NoRemove] empty mod folder in MO2

Major Gameplay Overhauls

  • Fallout 2287: Gas Masks of the Wasteland
    • Ultimately a very buggy mess and not worth keeping in the modlist anymore, as it made many things very unstable

Quest & Exterior World Edits

  • Sim Settlements 2
  • Sim Settlements 2 – Chapter 2

Sim Settlements 2 – Add-ons

  • Rise of the Commonwealth
  • Wasteland Reconstruction Kit
  • Rags and Riches
  • Nobody’s Leaders 2
  • Wasteland Venturers
  • Ruined Homes and Gardens
  • Settlers at Play
  • Pra’s Random Addon 2

Sim Settlements 2 – Patches

  • Sim Settlements 2 – DLC Settlers
  • Sim Settlements 2 – Extended Outfit Injection
  • Sim Settlements 2 – Chapter 2 – Gun For Hire Patch
  • Sim Settlements 2 – XDI Compatibility Patch

Modlist Add-ons

  • Synthetic Facelift Patch
    • No longer needed since GMOTW has been removed
  • GMOTW Patches
    • No longer needed since GMOTW has been removed

Source Engine

  • Fallout Priority

Bug Fixes

  • Fallout 4 Particle Patch – No More Glowing Objects

Fast Starts & Frameworks

  • Leveled Item Framework
  • Workshop Framework

Factions and AI Overhaul

  • You and What Army – More Minutemen Patrols
    • Additionally included OWR – Boston Patch

Settlement Mods

  • Wasteland Gardening

Major Gameplay Overhauls

  • Uneducated Shooter

Minor Gameplay Overhauls

  • Munitions – Ammo Expansion Project
    • Merged the Vanilla Ammo Add-on into the main mod folder as it’s now included in the FOMOD installation

New Companions & Creatures

  • Heather Casdin

HUD & DEF_UI Mods

  • Reversed Workshop Highlight

New Weapons, Armor, Clothing

  • Tumbajamba’s Raider Power Armor
  • Wattz Laser Gun – Unofficial Update
  • A Bundle of Tape – Unofficial Update
  • AEP-7 Laser Pistol and Pew-Pew – F4NV
  • Select Rapid Machinegun

Quest & Exterior World Edits

  • South of the Sea – Atom’s Storm
  • Underground Hideout
  • Better Lootable Vehicles of the Commonwealth

Patches and Overrides

  • Munitions – Official Patch Repository

Modlist Add-ons

  • Item Sorting Patch
  • Previsibines
    • Updated to latest version of the modlist to accomodate for the removal of SS2
  • Various Mod Plugins
    • Batch cleaned various mod plugins in order to provide a more clean and conflict-free modlist, removing ITMs and UDRs from the modlist

New Weapons, Armor, Clothing

  • Caravan Shotgun – Unofficial Update
    • Corrected a missing keyword for animations which should resolve the broken Caravan Shotgun, thank you Infamous for pointing that out

Modlist Add-ons

  • Root Builder Mode
    • Swapped from USVFS + Links to Copy, as Copy is more reliable

VERSION 1.18.1

A quick hotfix to resolve the issues with various users seemingly not being able to launch the list after 1.18.0, hopefully this fixes that.

An issue was found with the High Profile Preset, as the Load Loose Files options was disabled somehow. xSE PluginPreloader has also been removed as there was really no use for this.

Fixes for both the Sonic Earpiece, to resolve the clipping while worn, and Helter Skelter being invulnerable has also been included to resolve those issues.

Additionally, in the process, True Pip-Boy Flashlight has been updated the new PA lighting overhaul has been added.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • Biped Fix for Tactical Flashlights
    • The Sonic Earpiece seemingly had clipping issues in certain ways, so a change to the biped slot was done to resolve this
  • Helter Skelter Invulnerable Fix
    • Helter Skelter was made invulnerable from Gas Masks of the Wasteland, likely a wild edit, and has been fixed with a patch
  • xSE PluginPreloader
  • True Pip-Boy Light – A Pip-Boy Lighting Overhaul

Modlist Add-ons

  • High Profile Preset
    • Load Loose Files were somehow disabled, but now have been re-enabled

VERSION 1.18.0

Including various new and exciting toys to play with, this update has a wide range of new weapons and armor pieces to look out for while exploring the Commonwealth.

Introducing AnotherOne’s new NDR and Huot rifle, these two will surely play nicely to a specific style of combat. On top of those two fantastic mods, a bunch of lore-friendly based weaponry from Zanthir has been included, such as the Rock-It Launcher, Capital Wasteland Minigun and more. Some more renowned and iconic weapons such as the Pew Pew, included in the new AEP-7 Laser Pistol mod has been included as well.

Additionally, new sets of Power Armor from Tumbajamba have been included, that being the new Raider Power Armor as well as the Synth Power Armor.

Also, FOV Slider has been removed as it was conflicting with Camera Tweaks and was essentially redundant. Note that some mods had to be extracted as well to reduce the BA2 count from reaching the limit, so any mods personally added by you may require to be extracted if they’re packed into a BA2.

As always, more information on the update is detailed in the changelogs.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • Power Armor Heavy Bullet Impact Sounds
  • AnotherOne NDR Rifle
  • AnotherOne Huot Automatic Rifle
  • AEP-7 Laser Pistol and Pew-Pew – F4NV
  • Wooden Crutch – F4NV
  • Anti-Material Rifle – F4NV
  • Capital Wasteland Super Sledge
  • Capital Wasteland Minigun
  • Capital Wasteland Rock-It Launcher
  • Fusion Cell Grenades
  • Caravan Shotgun – Unofficial Update
  • Fallout 4 Particle Patch – No More Glowing Objects
  • Tumbajamba’s Raider Power Armor
  • Tumbajamba’s Synth Power Armor
  • Long Save Bug Fix
  • FOV Slider and Player Height

Patches

  • Capital Wasteland 32 Pistol Patch for Munitions
    • This is now handled by the Unofficial Update for the 32 Pistol
  • Uneducated Shooter
  • Capital Wasteland Hunting Rifle – Unofficial Update
  • Capital Wasteland .32 Pistol – Unofficial Update
  • Wattz Laser Gun – Unofficial Update
  • Artifice Crafting
  • Various Mod Installations
    • The BA2 limit was reached, requiring a few select mods to be converted into Loose Files
    • Mods labelled with [Extracted] are mods that have been converted from BA2 to Loose Files

Modlist Add-ons

  • Gameplay Tweaks
    • Feral Ghoul Damage Multipliers
      • Decreased from 6 to 2, should drastically reduce their damage so they’re not one shotting
  • Item Sorting Patch

VERSION 1.17.0

This update features some exciting and new stories, as well as a whole new look on Point Lookout’s dialogue interaction. The Minutemen have been glorified to be what they are proposed to be, a unifying and ever-growing faction spreading and supporting the Commonwealth.

More specifically, the Minutemen now come with entirely new outfits, specialists and mechanics that create a more interesting aspect on the Conquest for the Commonwealth. Featuring Far West Minutemen and We Are The Minutemen, the Minutemen will now really be a force to be reckoned with.

Additionally, A Taste of Blues has been added, introducing a flavorful amount of Old World Blues related content from Fallout: New Vegas. Featuring a full story, at least 5 hours of guaranteed fun and tons of new, overly strong gear!

On top of that, the amazing Heather Casdin has made an appearance in the Commonwealth. She is now a full-fledged, fantastically voiced new companion waiting for a fellow traveller to come find her.

One last note, for my widescreen users, all of the previous Widescreen fixes have been removed and replaced by the Ultra Wide Interface (21×9) mod, giving more dynamic support of the mods present in the modlist. Please report how well these are working.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • A Taste of Blues
  • Heather Casdin
    • Additionally added IAF Patch alongside
  • Fallout 4 – Point Lookout – Expressive Player
  • West Tek Tactical Optics
    • Required for Far West Minutemen
  • Crimsomrider’s Accessories
    • Required for Far West Minutemen
  • We Are The Minutemen
  • 4estGimp’s Far West Minutemen
  • Settler and Companion Dialogue Overhaul
  • Ultra Wide Interface (21×9)
    • Experimental and may not work, you may need to patch ultrawide yourself
  • New Vegas Companions – Classic Ghouls Redux Patch

Modlist Add-ons

  • Gas Masks of the Wasteland Patch for We Are the Minutemen
  • Capital Wasteland Bobbleheads and Snowglobes Patch for We Are the Minutemen
  • Leveled Item Framework Patch for We Are the Minutemen
  • Tales of the Commonwealth Patch for We Are the Minutemen
  • Capital Wasteland Robot Pack Patch for True Damage
  • Taste of Blues Patch for True Damage
  • Companion Thoughts Overhaul
  • TruBy9 UltraWide Fallout 4
  • Start Me Up Redux

Modlist Add-ons

  • Item Sorting Patch

Modlist Add-ons

  • Previsibines Add-on
    • Was accidentally turned off, but is now turned on

VERSION 1.16.0

This update features quite a few changes, most notably the inclusion of Old World Radio, The Courier Framework and Parallax support.

Old World Radio 2 and Boston have now been added as a permanent spot in the modlist, featuring tons of new radio stations, content and other features to explore. 

Additionally, ENB Parallax Support has been added and implemented with a few select mods such as NXGEN – Parallax Textures and Miscellaneous Parallax. This will add more depth and detail to areas where it would otherwise seem flat and plain, like bricks, containers, sidewalks, etc..

For users struggling to find their way in the darkness, a nice, immersive alternative to the Pip-Boy Light has been added, that being Glowsticks. They’re easily acquirable at the Utility station and can be crafted.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • Sim Settlements 2 – DLC Settlers Patch
  • The Courier Framework
  • Miscellaneous Parallax
  • NXGEN – Parallax Textures
  • SavrenX Weapon HD DLC
  • Shaw Memorial Restoration
  • Vault 13 Canteen
  • Wetness Shader Fix
  • Glowsticks Redux
  • Televisions of the Wasteland
  • Televisions of the Wasteland – Base Object Swapper
  • Real Readable Books
  • Real Readable Books – Base Object Swapper
  • OLD WORLD RADIO 2
  • OLD WORLD RADIO – BOSTON
  • OLD WORLD RADIO – Base Object Swapper
  • Damn Apocalypse – Hunter of the Commonwealth Patch

Modlist Add-ons

  • Ambient Wasteland Patch for Realistic Reverb and Ambience
  • Sound Zero Patch for Realistic Reverb and Ambience
  • True Storms Patch for Realistic Reverb and Ambience
  • Sim Settlements 2
  • Diamond City Radio Extended
  • True Storms Wasteland Edition
  • Gun For Hire – Commonwealth Mercenary Jobs
  • FOV Slider and Player Height
  • Artifice Crafting
  • ENBSeries
    • Updated to the latest provided version with Parallax support
  • True Storms Wasteland Edition
    • Selected the 3x Damage option for the Glowing Sea radiation, which now produces 18 rads/sec
    • Selected the 2x Damage option for the Far Harbor DLC, which now produces 6 rads/sec
  • Various Mod Installations
    • It seems that various mods throughout the list have had their Meshes folder completely wiped, removing all animation and mesh files from mods
    • This has been remedied and all mod installations with meshes have been reinstalled

Modlist Add-ons

  • Gameplay Tweaks Add-on
    • Removed Capital Wasteland 32 ammo craft from workbench in Artifice Crafting
    • The modlist patches and changes the 32 Pistol to use Munitions 32 caliber instead
    • Creature Races
      • Various races damage multipliers have been increased to encourage the challenge of the wilds and abominable creatures in the wasteland

VERSION 1.15.1

A more crucial update, resolving the issue with Gas Masks of the Wasteland, the Pip-Boy Flashlight and various other things.

Additionally, FO4 War Tags has been added with a Non-AWKCR esp replacer which gives a more personalized and customized choice to Power Armor. Speaking of which, an add-on for the Mercenary Outfit Pack mod has been added, achieving the same thing as the Gunner Outfit Extreme Overhaul.

Another thing to note, a more important and crucial part of this update is the change of load order, which was initially sorted via LOOT in updates 1.13-1.14, that ultimately was a bad choice, has been revised and ordered in the list of the mods in the left-pane. This should ideally resolve various conflicting issues naturally and bugs occurring throughout the modlist.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • FO4 War Tags
    • Added the No-AWKCR .esp replacer by Infamous
  • Mercenary Outfit Extreme Overhaul
  • Immersive HUD

Modlist Add-ons

  • True Storms Patch for Gas Masks of the Wasteland
  • Mercenary Pack Patch for Gas Masks of the Wasteland
  • Unofficial Fallout 4 Patch Patch for Gas Masks of the Wasteland
  • Flourishing Salem Patch for Gas Masks of the Wasteland
  • FO4 War Tags Patch for Gas Masks of the Wasteland
  • FO4 War Tags Patch for Damn Apocalypse
  • True Pip-Boy Light Patch for ELFX
    • The mods plugin now overrides ELFX naturally, so shouldn’t require a patch
  • Condition Boy

Modlist Add-ons

  • Gas Masks of the Wasteland Patch for Goodfellow’s Crown Jewel
  • Synthetic Facelift Modlist Patch
  • Gas Masks of the Wasteland Installation
    • Meshes folder wasn’t apparent and no animation files or meshes were present

Modlist Add-ons

  • Modlist Plugin Load Order
    • During updates 1.13-1.14, I revised and sorted the load order with LOOT, which was ultimately a large mistake that has lead to various issues
    • The load order was now enabled in the order of the modlist, giving more compatibility and hopefully resolving various issues
  • True Pip-Boy Light Installation
    • Downgraded to 2.1 as it seemed 2.2 had been causing the issue with the flashlight not projecting properly
  • Gameplay Tweaks
    • Changed A Bundle of Tapes head wraps to have no damage resistance, since it makes no sense and adds an absurd amount
    • Added Caffeinating effect to Coffee as well to decrease Fatigue temporarily
    • Adjusted Gunner Backpack carry weight bonuses to 30 and 50 instead of 50 and 75
    • Adjusted Mercenary Backpack carry weight bonuses to the appropriate immersive standard

VERSION 1.15.0

Todays update features a very important change, as well as some new nice touches to various NPCs throughout the Commonwealth.

An amazing series known as Synthetic Facelift, by iSirAlex, has been added changing various features and looks of Companions and NPCs throughout the Commonwealth giving them a new nice facelift. This includes various other new appearance mods, which can also be used for the player.

Additionally, a very necessary and essential change has been added, introducing a new standard to the modlist. A new patch has been introduced, completely building completely custom and new previsibines for the entire modlist, which resolves various issues in regards to location mods conflicting as well as flickering and missing objects.

Another major change is the removal of Tactical Reload, as this seemingly had various issues with other mods in the list and wasn’t worth the effort of patching.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • When loading a current save, it will ask about missing plugins, ignore it and continue
  • Portable Junk Recycler Mk 2
  • KS Hairdos – Addon(s) with Physics
  • Ponytail Hairstyles
  • MiscHairstyle
  • RealHD Face 2K
  • Appealing Moles
  • Kirs freckles
  • The Eyes of Beauty Fallout Kaleidoscope Edition
  • Little More Hair – An Addon for Lots More Hair and Lots More Facial Hair
  • femshepping and radbeetle’s KS Hairdos Conversions
  • Looking Stranger – Heterochromia and Odd Eyes
  • Vivid Hair Color Extended
  • Runny Mascara
  • iSirAlex’s Synthetic Facelift Series
  • Companion Thoughts Overhaul
  • Rusty Face Fix Redux 2022
  • Advanced Animation Framework
  • Custom Previsibines Patch
    • This creates an entire modlist wide patch, focusing on fixing previsibines through various conflicting mods and resolves the missing objects issue.
  • Scavver’s Toolbox – Portable Junk Scrapping
  • Tactical Reload
    • And all corresponding patches
    • Caused various issues with other mods and weapons in the default game itself that’s not worth the effort to fix
  • Item Sorting Patch
    • Revised for new changes and latest version of the modlist

VERSION 1.14.4

A nice, small update focusing on fixing a few issues as well as adding a new UI feature. The Companion Status HUD mod, along with the remastered version, have been added as a means to help you identify companions statuses and keep track of them.

Additionally, a fix for DCRE has been added, which fixes the quest handler to now properly restart upon the ending of the radio station.

Localization support has also been added for the German, Russian, French and Spanish languages. This is purely based on translations from mod pages and no actual translation was done on my part.

A fix for the low and medium presets have been added as well, for users struggling to launch the game on low and medium.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • Various Language Translations
    • Adds German, Russian, French and Spanish translations
    • This is purely experimental and based off of just adding language support in for various mods
  • Companion Status HUD
    • Additionally added the Remastered version and MCM Settings Menu
  • Diamond City Radio Extended – Fix
    • Corrects the quest handler for the radio not restarting appropriately
  • Constructible Amphitheater
  • 4estGimp – Rifles Rebirth Edit and Replacers
  • Leveled Item Framework
  • Various MCM Menu Settings
    • Most notably, SCOURGE settings have been updated
    • Survival Configuration Menu sleep settings have been adjusted

VERSION 1.14.3

This version features a wide range of new patches, fixing small QoL features by forwarding or combining effects from mods. Patches from Poet’s amazing Optimization Patches Collection has also been added, introducing FaceGen Data for Tales/Settlers of the Commonwealth.

Additionally, a new add-on has been added for various tweaks and edits to mods within the modlist to better fit the theme of the modlist. In the future, this will be used for other things such as extended mechanics on mods, potentially custom stories and quests, and more.

Various mods have also been updated, which should be fine to update mid-playthrough.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update does not require a new save, but just be aware that any potential issues can arise
  • Allow up to 48 hours in-game for changes to take effect, ideally sit in a room with no NPCs
  • Optimization Patches Collection
    • Included various other patches from FOMOD main file
  • Gameplay Tweaks Add-on
    • Adjusts various things from other mods in the list to better fit the theme
    • Also will be used for later changes and custom add-ons
  • Various Modlist Patches
    • Classic Mysterious Stranger Patch for Gas Masks of the Wasteland
    • Capital Wasteland 10mm Pistol Patch for Tactical Reload
    • Capital Wasteland Hunting Rifle Patch for Tactical Reload
    • Damn Apocalypse Patch for Be Exceptional
    • Everyone’s Best Friend Patch for Survival Configuration Menu
    • Goodfellow’s Crown Jewel Patch for Gas Masks of the Wasteland
    • Junker Junk Patch for In-Game Collectible Maps
    • MAIM Speed Patch for RAW INPUT
    • Realistic Reverb and Ambience Patch for Diamond City Radio Expansion
    • Camera Tweaks Patch for Tactical Reload
  • People Live In – Roadside Pines Motel
    • Additionally added PRP Patch
  • People Live In – Dark Hollow Pond
    • Additionally added PRP patch
  • People Live In – Unmarked Raider Camps Pack 1
  • Workshop Framework
  • Leveled Item Framework
  • Diamond City Radio Extended
  • Rise of the Commonwealth
  • True Pip-Boy Light – A Pip-Boy Lighting Overhaul
  • Sim Settlements 2
  • Sim Settlements 2 – Chapter 2
  • Plugin Load Order
    • Sorted the entirety of the Mod List Plugins via LOOT for the most ideal load order, which should hopefully resolve a fair bit of issues

VERSION 1.14.2

Not much to this update, other than a few fixes, some new MCM Menus for mods which can now ship with default settings for the Modlist, the introduction of Baka ScrapHeap which should help expand scripting limitations and Discord Rich Presence.

Also, the addition of Canary Save File Monitor which helps detect if your current session has become corrupt which is good for detecting problems before they get worse

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • Optimization Patches Collection
    • Tales of the Commonwealth FaceGen
    • Settlers of the Commonwealth FaceGen
  • Canary Save File Monitor
  • Baka ScrapHeap – Script Memory Limit Expander
  • Discord Rich Presence
  • Damn Apocalypse – MCM Settings Menu
  • True Storms – MCM Settings Menu with Hotkeys
  • Previsibines Repair Pack
  • True Pip-Boy Light – A Pip-Boy Lighting Overhaul
  • Buffout 4 Configuration
    • Changed from MemoryManager = true to MemoryManager = false
  • ENB Installation
    • Corrected the issue of ENB failing to download during Wabbajack installation

VERSION 1.14.1

This update features a few fixes for some major issues, such areas affected by precombine and previs conflicts, like the Open Series and a handful of other mods in the modlist.

Additionally, a new category for AMD GPU users has been added, fixing a persistent issue with the American 180 holographic sites that caused a purple texture. If you’re an AMD GPU user, please locate any patches for the modlist at the bottom of the left-pane window.

On top of those issues, some other fixes and small QoL mods have been introduced.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • Cannibal Toast’s Previsbine Compendium
    • Boston Natural Surroundings
    • Fourville
    • Gun For Hire
    • Nuka World Plus
    • Open Concord
    • Open Hagen
    • Open Lexington
  • Sim Settlements 2 Previsibines Expansion Pack
  • AMD GPU Category (This is for users who have AMD Graphic cards, required for any AMD GPU user)
    • American 180 – AMD Patch
  • Damn Apocalypse Weapon Integrations – DiaEdit
    • Handmade Anti-Material Patch
  • Random Encounter Framework Patch Hub
    • Added Crime and Punishment Patch
  • Jamaica Plain Pathfinding Fix
  • Otis Repair Services – Lights In Load Elevators
  • Scavver’s Toolbox – Portable Junk Scrapping
  • Deft Hands
  • Artifice Crafting
  • People Live In – USAF Satellite Station Olivia
    • And the corresponding ELFX Patch
  • High Profile Preset (The following were changed)
[Display]
bScreenshotToFile was changed from 1 to 0
fDefaultWorldFOV was changed from 90 to 80
[General]
bBorderRegionsEnabled was changed from 1 to 0
fFlickeringLightDistance was changed from 1024.0000 to 2048
[Grass]
fGrassFadeRange was changed from 6144 to 3856
[Interface]
bShowTutorials was changed from 1 to 0
[LOD]
fDistanceMultiplier was changed from 1.00 to 2
[Menu]
iConsoleSelectedRefColor was changed from 0 to 0x3200FF32
rConsoleHistoryTextColor was changed from 153,153,153 to 200,200,200

VERSION 1.14.0

Requires New Save

This update features a plethora of changes, from a wide range of new settlement mods, including Sim Settlements 2, to a new combat system that in the end should result in better damage outputs and an unleveled and even fighting ground.

For Settlement changes, Sim Settlements 2 has been reintroduced with a variety of add-ons as well as patches for other mods, which will include another additional 50+ hours on top of the other quests. Also, various settlement building mods that include a wide range of new pieces to build with have been included, offering more creativity choices as well as the ability to share Patterns within the Atomic Warfare community. A mod called Clipboard Resurrection has been introduced, allowing anyone to share builds of settlements with other members.

In regards to combat, MAIM and NPC Accuracy Revised have been removed in favor of Damn Apocalypse’s Combat module, as well as Wasteland Medic, which integrates new healing items in a more mannered and straightforward method. This has been chosen due to the more friendly and easily manageable side of tweaking and editing combat balancing without too many things making too many changes.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • This update features too many game breaking changes if loaded on an existing save.
  • You do not need to update to this version, however all previous versions are unsupported.
  • Artifice Crafting
    • Essentially replacing ECO, with a cleaner and more modlist friendly crafting overhaul
  • Damn Apocalypse – Combat Module
    •  This is replacing MAIM 2 in favor of a more simple and easily manageable damage scaling between the player and enemies
  • Sim Settlements 2
    • Additionally added Chapter 2 for continuation after first part of SS2 story
    • Also added the following add-ons:
      • Rise of the Commonwealth
      • Wasteland Reconstruction Kit
      • Rags and Riches
      • Nobody’s Leaders 2
      • Settlers at Play
      • Wasteland Venturers
      • Pra’s Random Addon 2
      • Ruined Homes and Gardens
  • Alchemy – New Flora for Botanists
  • Subjectively Improved Fonts
  • Reversed Workshop Highlight
  • New Lights
  • Smoking Chimneys
  • Placeable FX
  • More Doghouses
  • New Beds and Recolored Sleeping Bags
  • New Shack Walls
  • Constructable Amphitheater
  • More Scavenging Stations
  • Interior Settlement Resources
  • Basic Landscapes
  • Street Vendors
  • More Prefabs
  • Better Bars
  • Simply Wholesome Mod – Rocking Chair
  • OCDecorator
  • Thematic and Practical
  • cVc Dead Wasteland
  • Clipboard Resurrection
  • TextInputMenu
  • Workshop Plus
  • Bullet Counted Reload System
  • Better Coastal Waves
  • Highlight Console Reference
    • Mostly for diagnosing and easier identification on my end, but useful for users as well
  • SCOURGE – Institute Centaurs Patch
  • Wasteland Medic – IAF patch
  • Equipment and Crafting Overhaul
    • And all corresponding patches
  • NPC Accuracy Revised
  • MAIM 2
    • In favor of Damn Apocalypse’s Combat Module for consistency and easier implementation with SCOURGE and True Damage
  • Thaylar’s Armor and Clothing Enhanced
    • Added Dirty Army Fatigues Fix as well as other various clothing fixes from this to address other issues
  • MCM Configurations
    • Tweaked and edited various settings in the MCM Configuration menu
  • Item Sorter Patch
  • Various other mod installations and tweaks, to properly handle their play in the modlist

VERSION 1.13.1

A smaller update, including various patches for Damn Apocalypse regarding consistency issues as well as new weapon integrations to seamlessly fill in the void of new weapon mods always being fixed and acquirable.

Additionally, some more fine-tuning to True Damage has been done, undoing the change of turning off Smart Scaling to allow compensation and health changes that don’t make your character OP while you level up and an absolute bullet sponge. Damage multipliers have been tweaked alongside this so it’s tuned to the right amount to feel like if a .308 round hit you, you’d be almost dead.

The issue persisting with the Concord, Hagen, and Lexington issues has been temporarily fixed by reordering the load order so PRP takes priority. For now this pretty much disables the mods but not removing them.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • Lore Friendly 5.56 Collection – Tactical Reload Patch
  • American 180 – Tactical Reload Patch
  • Rifles Rebirth – Tactical Reload Patch
  • Lore Friendly 5.56 Collection – Damn Apocalypse Patch 
  • 9mm Pistol – Damn Apocalypse Patch
  • Caravan Shotgun – Damn Apocalypse Patch 
  • Grease Gun – Damn Apocalypse Patch
  • Wattz Laser Gun – Damn Apocalypse Patch 
  • Laser RCW – Damn Apocalypse Patch 
  • Service Rifle  – Damn Apocalypse Patch 
  • Miami Misadventures – Episode 1 – Damn Apocalypse Patch 
  • South of the Sea – Atom’s Storm – Damn Apocalypse Patch 
  • True Damage Configuration
    • Changed Incoming Damage Multiplier to 1.15 from 1.6
    • Changed Outgoing Damage Multiplier to 1 from 1.6
    • Turned on Scale Incoming Damage for Weapons and Explosions
      • This works in coordination with the damage multipliers, making it so no matter your health, you will always take a percentage of health based from the damage.
  • Unlimited Survival Mode Configuration
    • Changed Enable Achievements from off to on
  • Open Hagen, Concord, and Lexington Load Order Priority
    • This fixes the missing textures and disappearing buildings present in the areas temporarily, but denies access to the mods changes.

VERSION 1.13.0

Requires New Save

This update features a few new things, such as Pip-Boy light changes, an overhauled and true Great Green Jewel, new gunplay mechanics, a brand new weapon from the Select series, AnotherOne’s Laser RCW and more general gameplay tweaks.

With the introduction of Bullet in the Chamber, it adds a few new mechanics to guns that have support, such as the ability to switch to Semi and Auto on the fly without breaking a guns design, checking the ammo in your gun, proper lowering without breaking the walking animations, etc..

The Pip-Boy has had a new fresh of paint added, introducing new mechanics. No longer can you simply have your Pip-Boy light on for all eternity, but have to be weary of it overheating and dispersing out radiation. Additionally, the light handled from the Pip-Boy has been overhauled, for a more fashionable and realistic light projecting from your Pip-Boy.

Combat AI has also been overhauled thanks to 4estGimp’s amazing AI Edit and Complex Sorter NPC Scaling mod, allowing NPCs to have proper attenuation and reactions to actions caused by the player, so no longer will they feel like lifeless droids.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • AI Edit and Complex Sorter NPC Scaling
  • Tactical Reload Repository – Diacute’d
  • Select Shotgun
  • Ceft’s Main File
  • Open Concord
  • Open Lexington
  • Open Hagen
  • Enjoy the Darkness
  • Ammo boxes to mags
  • Bullet in the Chamber
  • 4estGimp – Rifles Rebirth Edit and Replacers
  • Damn Apocalypse Weapon Patch(es)
  • Goodfellow’s Crown Jewel
  • Goodfellow’s Diamond City Defences
  • Handmade Turrets
  • Scrappy Turrets Replacer
  • Jetfuel Radio
  • TRUE DAMAGE – Patch Repository
    • Point Lookout Patch
  • Project Zeta Fixes
  • AnotherOne Laser RCW Reborn
  • Dynamic Ghoulification – Gas Masks of the Wasteland Patch
  • Custom Patches
    • Munitions – Project Mojave Patch
    • Munitions – Capital Wasteland 32 Pistol Patch
    • Munitions – Laser RCW Patch
    • True Damage – Gas Masks of the Wasteland Patch
    • True Damage – 9mm Unofficial Update Patch
    • True Damage – Munitions Patch
    • Bullet in the Chamber – Tactical Reload Patch
    • Bullet in the Chamber – Recharger Rifle Patch
  • True Pip-Boy Light – A Pip-Boy Lighting Overhaul
  • Armor Penetration Bug Fix
  • Less Intrusive Tutorial
  • Legendary Drop Bug Fix
  • Jet Script Bug Fix
  • Point Lookout – Main Menu – A Tribute
    • Removed since the Modlist has a custom Main Menu.
  • Weapon Integration Project
  • Assault Rifle Reanimated – No Tactical Reload
    • This isn’t needed since Tactical Reload is now a part of the Modlist
  • Volkssturmgewehr – Leveled List Patch
  • Pip-Boy 3000A
    • May add back later in the future once a compatibility patch has been made for True Pip-Boy Light (I don’t know how to fix it)
  • See Through Scopes
  • Previsibines Repair Pack
    • Additionally added Point Lookout Compatibility Patch
  • Camera Tweaks
  • Camera Tweaks Configuration
    • Tweaked maximum zoom distance from 110 to 190 so it is no longer hard locked into one position.
  • Unlimited Survival Mode Configuration
    • Enabled Achievements through this instead of Buffout 4.
  • Buffout 4 Configuration
    • Enabled the missing F4EE Compatibility option as well as disabling achievements handled through this.

VERSION 1.12.1

Happy New Years y’all, this update has the main focus of integrating and introducing compatibility with various weapon mods in the list with Damn Apocalypse, making it balanced and cohesive with the rest of the design.

The Unofficial Update series mainly focuses on introducing updates to various weapon mods included, which in addition makes ammunition consistent with Munitions.

Additionally, LODs have been updated for the latest version of the Modlist.

Note
  • Do not forget to apply the MCM Settings Preset via the MCM Category in <<MCM Settings Manager>>.
  • The changes added from the Unofficial Weapon mod updates may require a new save, I.E. some weapons may become broken.
  • Tactical Reload
  • Damn Apocalypse – Weather Patch Collection
  • MAIM – Fallout Chem Names Patch
  • Wattz Laser Gun – Unofficial Update
  • A Bundle of Tape – Unofficial Update
    • Re-added as a dependency for DA Weapon Integrations Patch
  • 12.7mm Pistol – Unofficial Update
  • Service Rifle – Unofficial Update
  • 9mm Pistol – Unofficial Update
  • Capital Wasteland 10mm Pistol – Unofficial Update
  • Capital Wasteland Hunting Rifle – Unofficial Update
  • Capital Wasteland .32 Pistol – Unofficial Update
  • Service Rifle West-Tek Optics Patch
  • Damn Apocalypse Weapon Integrations – DiaEdit
    • Adds various patches for weapons throughout the Nexus site included in the Modlist, that patches to balance alongside Damn Apocalypse.
  • FO4LODGen Resources
  • ModernHouseLOD
  • Far Harbor 3D Tree LODs
  • LOD Generation
    • Updated to correct missing LOD textures and meshes, as well as use the new FOLIP LOD Generation method
  • MCM Settings
    • Camera Tweaks has been configured for proper camera placement
    • Few adjustments to Gas Masks of the Wasteland options for an easier time of managing radiation
    • True Damage input and output multipliers have been decreased slightly to make combat a bit more challenging

VERSION 1.12.0

Requires New Save

This update includes a variety of changes, mainly the addition of Previs Repair Pack replacing BostonFPS for regular and modern support for fixing previs and precombines.

It also includes various updates for mods that were needed, as well as the removal of Advanced Needs 76.

  • Wasteland Gardening
  • Previs Repair Pack
  • ELFX – PreVis PreCombine Patch
  • Intro Tweaks
  • Realistic Reverb and Ambience Overhaul
  • Ambient Tunnels of Boston
  • Favorites Menu Ex
  • True Damage
  • MCM Categorizer
  • Damn Apocalypse – Immersive Animation Framework
  • Munitions – Ammo Expansion Project
  • BostonFPS Fix
  • BostonFPS Fix – PRP Edition
  • Performance Optimization Guide – Buffout Settings
  • Advanced Needs 76
  • A Bundle of Tape – Unofficial Update
  • Immersive Animation Framework
  • MCM Settings Manager
  • M8r98a4f2’s Complex Item Sorter
  • Start Me Up Redux
  • Workshop Framework
  • Thompson SMG Replacer
  • Leveled Item Framework
  • Equipment and Crafting Overhaul
  • SCOURGE
  • SCOURGE – Point Lookout Patch
  • SCOURGE – Capital Wasteland Centaurs Patch
  • SCOURGE – Mojave Bighorners Patch
  • SCOURGE – Mojave Cazadores Patch
  • SCOURGE – Mojave Geckos Patch
  • SCOURGE – Mojave Mantises Patch
  • Survival Configuration Menu
  • Damn Apocalypse
  • Damn Apocalypse – Loot Module
  • Damn Apocalypse – Power Armor Module
  • Camera Tweaks
  • JSRS Movement Sounds
  • Far Object LOD Improvement Project
  • Flourishing Salem
  • FallUI – Workbench
  • FallUI – Sleep and Wait
  • FallUI – HUD
  • FallUI – Inventory
  • Gunner Outfit Extreme Overhaul
  • Select Assault Rifle
  • Double Barrel Rifle
  • South of the Sea – Atom’s Storm
  • South of the Sea – Hotfix
  • Gun For Hire – Commonwealth Mercenary Jobs
  • Better Lootable Vehicles of the Commonwealth
  • See-Through-Scopes
  • Previsibines Repair Pack
  • Modlist Patch
    • Instead of having to consistently throw things together in xEdit, I’ve simply made this a synthesized patch. This is also now included in the Wabbajack installation.
  • MCM Settings
    • Settings have been updated, tweaked and organized for the latest changes of Atomic Warfare.
  • Item Sorting Patch
    • Has been updated to the latest of the load order, taking in account all changes and updates from Complex Item Sorter.

VERSION 1.11.0

Featuring a collection of new patches for ECO, as well as some new weapon mods.

This update will surely keep you and your enemies engaged and armed in combat.

  • Fiddler’s Deliverer Animation Replacer
  • Equipment Crafting Overhaul
  • Weapon Integration Project
  • Caravan Shotgun
  • A Bundle of Tape – Unofficial Update
  • RPD – Machine Gun
  • Dak’s Ballistic Mask
  • Tactical Flashlights
  • 9mm Pistol
  • Equipment Crafting Overhaul – Point Lookout
  • Equipment Crafting Overhaul – Project Mojave Outfit Pack
  • Equipment Crafting Overhaul – Merc Outfit Pack
  • Equipment Crafting Overhaul – NCR Outfit Pack
  • Equipment Crafting Overhaul – CW Brotherhood Outfits
  • TruBy9 UltraWide 32×9 Aspect Ratio
  • Artifice Crafting
    • ECO does this on a better scale, and has automation for most weapons making it easier.
  • Modlist Patch
    • Manually went through, resolved and fixed edits and conflicts between mods and ensured that Leveled Lists were properly configured for the modlist. Tons of edits were made and I don’t have the capacity to list them all.
  • Item Sorting Patch
    • Added Equipment Crafting Overhaul changes and patches for the modlist. Simply categorizes and moves items from the Chemistry bench to appropriate workbenches.