Ensure you meet the prerequisites before proceeding on installing the modlist.
NVIDIA GeForce GTX 1660Ti 6GB
AMD Ryzen 5 2600X 6-Core x 2
8GB DDR4 3200MHz
180GB NVMe SSD
NVIDIA GeForce RTX 3070Ti 8GB
AMD Ryzen 9 5900X 12-Core x 2
Corsair Vengeance RGB PRO 32GB DDR4
1TB NVMe M.2 SSD
The Modlist installation requires you to preferably have a clean game installation. What this means is to ensure that no content other than the game files are installed.
The way this Modlist manages direct root game files and mod files is by implementing a plugin for Mod Organizer called Root Builder, which directly injects any files that are meant to be inside of the Root folder such as ENBSeries into the game folder. Further information can be found down below.
As many of you may be aware, many Wabbajack Modlists utilize a feature called Stock Game that prevents Modlists from overwriting the main directory of your game installation so you can simultaneously install multiple Modlists at once. However, this modlist does not use the Stock Game feature, instead it uses a plugin called Root Builder.
What Root Builder is, is it’s a plugin that allows root directed files such as F4SE, ENBSeries, etc. to be directly or virtually implemented into the game folder without actually having to install it directly.
The benefits of this are as follows:
Download and install the Modlist via the Nexus Mods main file through the Wabbajack installer program OR find the modlist available in the Wabbajack program via the Fallout 4 game section.
I recommend using a folder structure similar to this:
Wabbajack (Make this) ┗ Downloads (Make this, set the Downloads directory for the mods to this) ┗ Modlists (Make this, modlists you download will be installed inside of here) ┗ Atomic Warfare (Make this, then set the modlist installation path to this) ┗ (Wabbajack Files Will Download Here)
Note that the installation of the Wabbajack Modlist REQUIRES to be installed on the same drive as your Fallout 4 installation, otherwise things will fail.
It is also highly recommended to ensure that your Fallout 4 installation is outside of any Windows Protected folders, I.E. Program Files (x86) and Program Files. Ideally, just simply install your games outside of your Windows installation drive.
Optionally, once you’ve got the Modlist installed, you can add a shortcut to the executable file inside of the Mod Organizer installation to directly launch the Modlist every time.
Launching the modlist itself is pretty straightforward, and is the same process as for most lists. With each installation, Mod Organizer 2 is shipped by default as that is what the modlists use in order to provide a functioning modlist for you to install.
Inside of the installation directory where you chose to put the modlist, is a executable called ModOrganizer.exe. Locate that, double-click it and let it open. Most of the time with lists from the Modding Lounge, you will never need to do anything more than just hit the Run button up at the top left.
However, sometimes the modlist can be shipped with a different executable selected. If that’s the case, simply expand the dropdown and find the F4SE, or Fallout 4 Script Extender, executable. This is what you will always want to be launching your game with.
Never, ever, use Vortex or any other method to launch the modlist outside of MO2. This will cause various issues and evidently lead up to your game becoming unplayable.
If and when an update is released for the Modlist, you can simply overwrite the same directory to where you first installed the Modlist. Simply download the latest version, install through Wabbajack and set the installation location to the current directory for the Modlist.
Note that doing this will overwrite any changes you have made to mods, any additional mods you’ve added, and any files generally made by you. If you would like to save these files, simply create a folder elsewhere and save all of the mods, configs, and files you wish to keep in that folder and re-add them every time.
If you wish to prevent mods from being deleted that are added by you, simply add
[NoDelete] to the beginning of any mod you personally installed into Mod Organizer and Wabbajack will know to avoid removing this. Courtesy of Screaming Lake for this.
With the Modlist, comes various tweaks and edits to fit the Modlist in the style it is trying to achieve. For this reason, I recommend enabling the provided settings preset in the MCM Settings Manager in-game.
To use these settings, simply navigate to the Mod Configuration Menu and then go to MCM Settings Manager. Find the Atomic Warfare option, then click Apply. Close out of the MCM menu, save the game and reload that save.
However, some things can be changed to your likings if you are not satisfied with them. These things are:
Everything else within MCM can be configured as you please, but do note that if you improperly make a edit and it breaks something I can not help you on that.
With the modlist, comes provided my own custom made preset for FallUI HUD. It is, in my opinion, the best HUD preset there is that doesn’t intrude too much on the necessary information and mechanics of the interface while providing an entirely new look.
There are two options for this HUD, a Hardcore mode, which removes things like reticles, enemy dots on the compass, ammo counter, etc. and then there is the default one which is everything but stylized how I designed the HUD to look.
ENBSeries and a provided preset are already introduced with the installation of Atomic Warfare, and compliment the current setup. However, if you’re not satisfied with it you may choose to disable all ENB related content via teh Mod Organizer 2 program in teh left-pane.
That’s it! You’ve completed the installation process, and I know, it doesn’t seem like a lot was done but that’s because most of the things are automated for you.
Please note that any modifications, changes, removals, tweaks or any form of edit done by you with the modlist is up to you and you only. Support is and will not be provided for modifications made to the modlist. This is purely for control reasons, as many factors in the modding scene can have various culprits and reasons to why something may not function properly or the way you intended.