A place for a centralized and stored database of changes and additions to the modlist, for public view.
Models & Textures
Gameplay – AI & Combat
A more minor update but an update that corrects a few issues that are necessary. This should resolve the issues with the other presets not taking in effect the changes made and having various mods disabled. If you were playing on those profiles with the various mods disabled, I highly recommend disregarding that playthrough and starting anew.
A few new additions have been added, such as Ryn’s Dragon Mounds mod which tops everything off for all of the dragon mound locations and ensures consistency throughout them. Additionally, dTry’s Plugin Updates has been added, giving more up-to-date functionality for the mods in the list already.
Save Unbaker has been additionally added to help save files prevent save bloating and/or poorly referenced records that are required from mods, especially when new mods are added mid-save.
Additionally, various mods have been updated to fix various issues within those mods themselves and offer more stability and fixed issues within the modlist.
Whew, this update is pretty hefty with tons of new additions and locations to explore, that you’ll have a guaranteed blast of time discovering and exploring these new changes.
Most notably, a bunch of Ryn’s new Burial Mound mods have been included as part of a staple in the modlist. These include small touch-ups to the existing locations by adding new enemies, secrets and overall architecture to the areas around the burial mounds.
Additionally, a more worthy notable change is the inclusion of Movement Behavior Overhaul, Dual Wield Block and Intuitive Dragon Ride Control. These various mods add new functionality and changes to make movement much more fluid and controllable. MBO has been included as a touch up to the rough transitions between movement states so there’s no more snapping when changing running directions. Dual Wield Block has been automatically setup through the MCM Recorder, which uses the Mouse Button 4 (Side button), but if you do not have the respective button you can change it. Intuitive Dragon Ride Control implies changes as it is named, it gives more control over the flight of dragons and allows you to essentially control them.
Along with those changes, a fantastic new mod by Dylan James and Nightfallstorm called Alchemy Recipe Expansion has been added, which takes already existing ingredients from CC content and DLCs and integrates them into new recipes which create various types of potions. More detail on the mod page.
A smaller notable change is the inclusion of AIM FIX, which corrects the adjustment of the crosshair to properly display where your arrow will land almost exactly. This will help users who don’t use True Directional Movements target lock feature.
As per usual, more information is logged in the changelogs.
A more tuned up and revised update, focusing on fixing various issues and removing Skyrim Unbound Reborn for Alternate Perspective to provide a more streamlined alternate start experience.
Alternate Perspective provides a new route to beginning your adventure, and introduces a more simplified and compatible version of an alternate start to your game with an immersive and lore-friendly introduction to the game. You can now choose to start in Helgen, allowing you to roleplay your experience as a villager who lives in Helgen or simply experience what it was like before the Dragon attack.
Additionally, an issue with AI has been fixed, as the mod Dynamic Weather and Time Based Detection seemed to make too drastic of changes that couldn’t be tweaked anymore than what was provided so it has been completely removed, essentially fixing AI combat and detection.
Various texture mods have also been added from the amazing author Xavbio. This includes various retextures of armors and weapons throughout Skyrim, as well as a few select mods.
Another smaller, less-important note is that I will no longer be uploading the Wabbajack installation files to Nexus. This is mostly due to the ability of having a control hosted via Wabbajack.
This update resolves the common issue with missing textures for various areas in cliffs that was very prevalent.
Additionally, the HMB II FaceGen files from the mod page have been included to provide pregenerated and ready to go facegen files for various mods. This should resolve various issues with missing or improper details placed on NPCs, as well as potential resolutions to NPCs who may have been experiencing the dark face bug.
A super simple and quick hotfix resolving the issue with the Dragonsreach, Great Porch crashing upon entering it. This should now no longer persist and has been fully resolved.
Courtesy to G306 in Modding Lounge for finding out this issue.
This update features necessary changes and additions that fix issues throughout the modlist, such as crashing when fast travelling or HDT-SMP issues with Improved Camera.
A notable change is the change of Nature of the Wild Lands in favor of Ulvenwald Trees, which is a nice, optimized and great mod adding support for Seasons of Skyrim with beautiful looking trees.
Additionally, another notable change is the change in plugin load order. Originally, this was done based off of LOOT, which ultimately was a bad decision. The plugin load order is now reordered in the order that the mods were installed, giving priority to mods which make smaller changes and still adding compatibility for larger mods.
Unfortunately, the crashing issue with the Great Patio has not been resolved. I am investigating and trying to figure out the cause. If anyone can, please go through and thanos the modlist and help me find the culprit of this issue.
There have been various other major changes in this update as well, so best to look at the changelog notes to the right for more detail.
Not so much of a major update, but one that is essential. This update introduces a few fixes for some game breaking things and adds in a few new things, such as Constructible Object Custom Keyword System, eh-em umm short for… no never mind.
This mod introduces what CCOR was achieving previously, but on a more intuitive and user friendly process by categorizing crafting items based on keywords, with native support to most mods already included in the list. A patch for Dragonbreaker UI has also been included, adding compatibility and consistency for the mod and the interface.
Additionally, Equipment Toggle has been removed for user convenience since it seemed to cause a bunch of issues, such as invisible weapons when equipped, bows randomly disappearing when they shouldn’t, helmets randomly equipping, etc..