Ensure you meet the prerequisites before proceeding on installing the modlist.
NVIDIA GeForce GTX 1660Ti 6GB
AMD Ryzen 5 2600X 6-Core x 2
8GB DDR4 3200MHz
180GB NVMe SSD
NVIDIA GeForce RTX 3070Ti 8GB
AMD Ryzen 9 5900X 12-Core x 2
Corsair Vengeance RGB PRO 32GB DDR4
1TB NVMe M.2 SSD
The Modlist installation requires you to preferably have a clean game installation. What this means is to ensure that no content other than the game files and all Creation Club content is installed within your games directory folder.
The way this Modlist manages direct root game files and mod files is by implementing a plugin for Mod Organizer called Root Builder, which directly injects any files that are meant to be inside of the Root folder such as ENBSeries. Further instructions can be found down below.
As many of you may be aware, many Wabbajack Modlists utilize a feature called Stock Game that prevents Modlists from overwriting the main directory of your game installation so you can simultaneously install multiple Modlists at once. However, this modlist does not use the Stock Game feature, instead it uses a plugin called Root Builder.
What Root Builder is, is it’s a plugin that allows root directed files such as SKSE, ENBSeries, etc. to be directly or virtually implemented into the game folder without actually having to install it directly.
The benefits of this are as follows:
Download and install the Modlist via the Nexus Mods main file through the Wabbajack installer program.
I recommend using a folder structure similar to this:
Wabbajack (Make this) ┗ Downloads (Make this, set the Downloads directory for the mods to this) ┗ Modlists (Make this, modlists you download will be installed inside of here) ┗ Fable Lore (Make this, then set the modlist installation path to this) ┗ (Wabbajack Files Will Download Here)
Note that the installation of the Wabbajack Modlist REQUIRES to be installed on the same drive as your Skyrim SE installation, otherwise things will fail.
It is also highly recommended to ensure that your Skyrim SE installation is outside of any Windows Protected folders, I.E. Program Files (x86) and Program Files. Ideally, just simply install your games outside of your Windows installation drive.
Optionally, once you’ve got the Modlist installed, you can add a shortcut to the executable file inside of the Mod Organizer installation to directly launch the Modlist every time.
If and when an update is released for the Modlist, you can simply overwrite the same directory to where you first installed the Modlist. Simply download the latest version, install through Wabbajack and set the installation location to the current directory for the Modlist.
Note that doing this will overwrite any changes you have made to mods, any additional mods you’ve added, and any files generally made by you. If you would like to save these files, simply create a folder elsewhere and save all of the mods, configs, and files you wish to keep in that folder and re-add them every time.
If you wish to prevent this, simply add
[NoDelete] to the beginning of any mod you personally installed into Mod Organizer and Wabbajack will know to avoid removing this. Courtesy of Screaming Lake for this
In the new 1.12.0 update, character transfers over saves is now possible thanks to Ethereal Tools. This is a pretty simple and self-explanatory method, however a small instructional guide below can be found to managing this.
This step is completely optional, and does not requiure any processing unless you’re having issues with the INIs yourself. BethINI is one of the most essential tools for modding Bethesda games, and offers optimized values for each config option you can edit. For this, you should configure the INIs for your game to your own system.
As of the 1.12.0 update, you no longer need to focus on editing specific values through BethINI except for the resolution of your screen.
Download BethINI, make sure Mod Organizer is closed and launch BethINI. In the Basics tab, under resolution, set it to your screens native resolution. Then hit Save and Exit.
ENBSeries and a provided preset are already introduced with the installation of Fable Lore, and compliment the current setup. However, if you’re not satisfied with it you may choose to disable all ENB related content via teh Mod Organizer 2 program in the left-pane.
With update 1.18.0, MCM Recorder has been introduced as a replacement to the Settings Loader, as since not all config menus were supported, this route makes it much easier and more simplified in the process of applying pre-configured MCM Settings.
The modlist now comes shipped with a Recording that is preconfigured to the modlists theme and needs. To run this Recording, open the MCM page, locate the MCM Recorder menu, and click Fable Lore Settings. A few popups will show and then it will ask what you want to do with this recording. Click Run Recording.
Give it about a few minutes and everything will be configured to the preset. If, for any reason, you need/want to change the settings, by all means do. You can make your own recording and apply that after you’ve ran the base Recording for the modlist.