A place for a centralized and stored database of changes and additions to the modlist, for public view.
Please note, that any prior version other than the latest one listed is unsupported and can not be diagnosed as things change.
Tonight’s update features a variety of mods, from even more textures to beautify the game to completely new ways to approach each factions fate by evaluating and appropriately deciding what to do with them.
Various mods by the author AVeryUncreativeUsername have been added to offer more choice in what factions will do with each other, to provide alternative routes for factions rather than simply eliminating them.
Additionally, various new Models and Textures mods have been added for higher fidelity in more specific things. EXE, Effect teXtures enhanced, has been added to provide higher quality effects such as flamers, explosions, etc..
Along with this update, is a new landscape patch which will provide various tweaks and fixes to edits in location mods that may be conflicting or may seem to OP or redundant. On top of that, a few select mods from the Models and Textures section have been merged in order to reduce the plugin count, as it was reaching near the 255 limit. This means that if you plan on adding mods of your own, be aware that the plugin limit is near.
Animations and Skeletons
Models and Textures
Lighting and Weather
Sounds and Ambience
Minor Gameplay Tweaks
New Quests and Edits
Modlist Add-ons
Essentials and Frameworks
Bug Fixes
Interface and Pip-Boy
Lighting and Weather
New Locations and Edits
Models and Textures
Wasteland Prospects – Controller Support
Modlist Add-ons
Today’s update is a mixed bundle of QoL features and add-ons, such as a few more models and texture mods, the inclusion of MAPMO and AidUI, and some new locations.
Quite a few new mods for player homes, from the author Diegonom, for all types of playstyles has been added into the list, offering choice between the factions and new areas to store your vault of weapons and armor. Each one comes with its own benefits, and includes it very own unique theme as well as a tie to some factions.
Additionally, a couple new armors have been added as a personal touch to the player alone, such as the Courier 6 Armor. The Wasteland Radiation Suit has also been added, offering a more mid-tier armor set that is meant for a wandering traveller such as Courier 6.
On top of all that, if you were installing the latest version of NVR from the Discord server and getting very dark lighting and brightness, I’ve updated and revised the NVR config to match the latest changes to NVR, which also in turn corrected the brightness issue.
Essentials and Frameworks
Interface and Pip-Boy
Models and Textures
Minor Gameplay Overhauls
Weapons and Apparel
New Locations and Edits
Patches
Models and Textures
Weapons and Apparel
Wasteland Prospects – New Vegas Reloaded
In today’s update, various parts of the Mojave are brought to life even more than they were before, with new interactables and animated objects, such as flying blimps, interactive TV sets, microfilms, and so much more!
Various new animation mods have been added by the amazing AmaccurzerO on Nexus Mods, with their plethora of animation mods, most notably one of them being AmaccurzerO’s Animated Mojave. This introduces various interactables that are fully animated to the Mojave for pure immersion. Along with the new, living Mojave, various mods by rockbiter have been added to give a more cohesive overhaul of the weapon animations, featuring their reanimation packs as well as a few additional mods.
Additionally, more of the Lively series has been added to offer even more life and variety to NPCs in the Mojave, giving them tasks and actions to do rather than simply idling around and standing there.
As a small bonus, the mod ySI – Categories has been added in replacement of ySI – Sorting Ycons by PushTheWinButton. This sorts most items into appropriate categories, cleaning the Pip-Boy from clutter. With that as well, a few mods for weapons have been added such as B42 Weapon Inertia, Viewmodel Recoil, and Blended Locomotion for a more satisfying weapon handling experience.
In terms of technicality, the modlist patch has had extensive revisions made to provide proper consistency and conflict resolution between various patches, offering some much needed fixes and tweaks to better fit the modlist. The INIs have also had an extensive rework, focusing on optimizing the modlist using just the games launcher rather than BethINI.
Modlist Add-ons
Modlist Add-ons
This update brings a plethora of new and amazing changes to weaponry and equipment, that being a few new additions and some amazing changes from the amazing WAP series.
Introducing Armed to the Teeth – Redux, you can now walk around the wasteland proudly showcasing your spiffy new weapons in amazing support with backpacks and other goody equipment. Along with that, not only will you have loads of weapons showing, you now will have loads of weapons showing in high detail! Various mods by the amazing author anonx1987 have been added to offer more exquisite detail to weapons.
Additionally, the amazing Nuka World Imports mods has been added to introduce the fantastic Nuka Colas from the Nuka World DLC in Fallout 4 to the New Vegas world. On-top of that, Nuka Cold World has been added to offer amazing detail to all of the new Nuka World Imports as well as vanilla Nuka-Cola bottles.
Along with those changes, B42 Notify has been updated to remove the duplicated messages, thanks to Xilandro for taking action after my report on it.
The mod Player Combat Priority has been tweaked to reconfigure the amount the player is targeted, to rather instead of constantly skipping companions to balance out what NPCs will attack first so you’re not always prioritized as the first target.
This update is more of a follow-up update to 0.9.4, but also the official release of the modlist moving it out of early access and more into a controlled release. As with this update, the official trailer has also dropped, which you can watch here.
It features a few new mods to enhance upon the already-in-place mods such as Progressive Difficulty, which now will make combat consistent throughout the game no matter what level you are. Additionally, JIPs Companions Command and Control has been added for more manageable companions while endeavouring your adventures in the desert.
Additionally, A World of Pain has been swapped out for A World of (Less) Pain, which is a revised version of AWOP that removes a lot of the bloat and immersion-breaking NPCs and locations while maintaining edited and revised locations.
Various other mods, such as Supplemental Ammo Crafting, have been removed due to conflicts and game-breaking issues pertaining their existence in the modlist and provide a better clean slate to work with.
As always, more information in the changelogs themselves.
Modlist Add-ons
VERSION 0.9.4
Introducing various new mods, this update is surely the one to tie most of the modlist together, bringing in the official release closer and closer. Thanks to Rafocale, a user from the server, for leading me to various mods in this update.
This update introduces various new mods, from simple small retextures to completely new quests and game mechanics. Where do I even start?
First and foremost, the amazing Brave New World mod has been added to include hundreds of new professionally voiced dialogue to offer more variety amongst characters.
Along with that various mods from Ashens2014 have been added to add a touch of life to various objects in the Wasteland, breathing (Literally and metaphorically) new life on once in-animated objects such as tents, power cables, flags, etc.. On top of that, various new texture mods have been added as well, bringing higher quality to things such as the amazing Simplified Weapon Retexture Project which adds various retextures for even more weapons.
Additionally, Desert Natural Weathers has been swapped out for Atmospheres, a new mod released by Spiffyskytrooper to offer a more realistic and modern touch to New Vegas’s weather.
With that as well, various mods by Lime have been included, such as their collection of location overhaul mods, player homes, and smaller gameplay tweaks. Along with the new gameplay tweaks and location mods, new quest mods have been added to offer more content to explore in the Wasteland, such as Casino Heists, The Caravan Tournament and more. A notable, new quest mod added is Masters of the Madre, introducing a new ending to Sierra Madre which provides the change for the Courier to actually continue with the very dark and evil ending, rather than post-screen credits and returning to a prior save.
And to end off this update log, the New Vegas Quick Start mod has been removed to instead, replace it with Better Character Creation which also speeds up the process of character creation but in an more immersive way.
It would also be fantastic if y’all could provide some feedback on the current state of the modlist, and how well it is functioning for you and if it is stable. You can do so via the form provided.
As always, more information is provided in the changelogs.
Modlist Add-ons
Modlist Add-ons
VERSION 0.9.3
A minor update, resolving the issue with NVHR causing multiple issues in the installation during launch and during runtime.
NVHR has now been made a step in the documentation and requires you to manually install the mod.
VERSION 0.9.2
Quite a few new mods, introducing a variety of changes such as new locations, new models and textures, and reintroduction of the fantastic R91 rifle.
Nut Vegas – Landscapes has been swapped out in favor of Legacy Reborn by Spiffyskytrooper, as this texture pack instead revives and bring the original textures to modern standards while keeping the original standard New Vegas look.
Additionally, various other mods by Spiffyskytrooper have been introduced to bring more of an overall higher quality standard to the modlist.
One last thing, is that the Lively series has been introduced to give more iconic areas and NPCs more life and activities, such as regular routines and new interactions.
Modlist Add-ons
VERSION 0.9.1
This update features a few significant changes in regards to the foundation of the modlist. Mods from Slippy have been introduced to drastically change the way the the modlist will play, giving an overall enjoyable and challenging experience. Various aspects have been touched up on in the mods, offering more survival and leeway to the freedom of exploring the wastes.
Additionally, the mods Famine and Bleedless have been replaced in favor with the newly added mods by Slippy as Vicious Wastes handles most of the necessary things in a single plugin.
On top of all that, additional installation steps have been added in regards to providing a more open and available installation process for users outside of the U.S. and Steam, ideally. If , in theory, this works as expected anyone should be able to install the list with no issues.
Visit the newly created Getting Started page for more information on the modlist and how it works. Please also revisit the Documentation page for the newly implemented installation instructions.