ADDED
core and frameworks
- Backported Archive2 Support System
- Customizable Character Rim Lighting
bug fixes and optimizations
- Sprint Jump AP Fix
- Wet Body Fix (Specular – Glossiness fix)
- Companion Shoots At Player Fix – F4SE
- Wetness Shader Fix
- Empty Vendor List Engine Bug Fix
- Show All Armors and Outfits – F4SE
- Combat Shutdown Grenade Fixes
- Companion Jump Fall Pose Fix
- Hostile NPC Respawn Fix
- Emotions in VATS
- Magic Effect and Spell Engine Fixes
Interface and HUD
- 76 Tweaked – FallUI HUD Preset
- Added as another, optional HUD preset for those who enjoy F076s HUD
models and textures
- FO4FI HD Series (HD Creatures and Robots)
- Glassy Pipboy Screen
- Immersive Water Pump – Powered
- Immersive Water Pump
- Immersive Weight Bench
- Very Zen Painted Doors
- Very Zen Glass Decals
- Very Zen Decals
- Very Zen Trash Piles
- Very Zen Brickwalls
- No More Muddy Dog – A Dogmeat Retexture
- Better Coastal Waves
- WET – Water Enhancement Textures
Landscape and Architecture
- Natural Landscapes
- Natural Rocks
- Natural Roads
- Natural Landscapes – Parallax Support
- And other parallax support addons
sFX and Ambience
- Fallout 4 Resound Project – Guns
character appearance
- Enhanced Vanilla Bodies – Next Gen Update and Texture Fixes
gameplay tweaks
- Melee hold block
- ToggleEquip
- Exit Power Armor Anywhere – F4SE
gameplay overhauls
- Be Exceptional – Skills and Perk Overhaul
- Be Exceptional Rebalanced – New Vegas Style
- Be Exceptional – Animated Skill Icons (Add-On)
guns and melee weapons
- Chinese Pistol Set
Armor and apparel
- Vault Tourist Outfit
workshops and settlements
- The Rebuild Collection – Shared Resources
- The Rebuild Collection – AIO
patches
- Immersive Animation Framework (IAF) – ESP-less Patches
Atomic Warfare – Optional Mods
- Permadeath
- Silent Protagonist F4SE
- Installed as an optional mod, which can be enabled or disabled mid-save safely
REMOVED
bug fixes and optimizations
- 3rd Person Behavior Fixes
- Removed in favor of Melee hold block, files conflict and this breaks that mods functionality
- Flicker Fixer eXofied
animations and skeletons
- Advanced Animation Framework
- Animated World
- Animated World – Bobbleheads
landscape and Architecture
- Parallax Textures for Landscape and Rubble
SFX and Ambience
- Towbie’s Realistic Weapon Sounds
character appearance
- Human Commons Realistic Teeth
- They looked uncanny and super weird, so they’ve been removed
UPDATED
core and frameworks
- Garden of Eden Papyrus Script Extender
bug fixes and optimizations
- The Midnight Ride – Glitchfinder All-In-One
locations and worldspaces
- South of the Sea – Atom’s Storm
REVISED
Gameplay overhauls
- Better Locational Damage
- Removed perk modifications option for compatibility with Be Exceptional
Not Save Safe
In this update, we feature a ton of new gameplay changes, bug fixes and optimizations, new models and textures, and various other changes.
Most notably, there is a new way to making your builds for your character, I.E. Be Exceptional is making a comeback, along with the fantastic New Vegas Style rebalance mod.
Additionally, previsibines have been generated for specific areas, such as Concord and all settlements, for a more optimized and pleasant experience. More previsibine patches will come as I work more on the list.
And finally, various other mods and changes have been made, detailed in the changelogs.